Santa Barbara Games is hiring a freelance 3D character artist to build our stylized, rig-ready protagonist for our upcoming survival crafting game, along with modular armor and facial expression systems. This is a fully remote contract role, scoped for a 6–8 week production timeline (roughly full-time), with a clear asset list and pre-approved concept art.
You’ll be delivering a clean, animation-ready character model with facial decal expressions, 4 variants total (facial structure, skin tone), 4 hairstyles, and 4 modular armor sets—all optimized for top-down camera readability and a cel-shaded rendering pipeline in Unity. The character and outfits should feel grounded and expressive, with strong silhouettes and clear emotional readability from a distance.
Full concepts for all characters and armor sets are complete and ready to work from.
About the Game
Between Forests is a stylized, top-down survival-exploration game about kids lost in a haunted, mythic forest. Players craft, explore, and try to survive nightfall as terrifying creatures emerge from the shadows. Think Tunic meets Don't Starve Together, with the visual style of Baldo or a Ghibli film.
We’re a small team of AAA veterans (EA, Riot, Bethesda, Amazon) building a vertical slice in Unity using a cel-shaded, painterly art direction.
What You’ll Create
You’ll deliver the following fully textured, rig-ready assets in a cel-shaded art style:
✅ 1x Base Character
✅ 3x Face Variants
✅ 4x Hairstyles
✅ 4x Modular Armor Sets
Each includes 5 distinct pieces:
✅ Expression Decals (per variant)
Tools & Specs
Delivery Format
Powered by Froala Editor
Skills & Requirements
Must-Haves:
Nice-to-Haves:
How to Apply
Email us at [email protected] with:
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